This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your movement speed by 24% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 if you do not cancel Hardening before it ends.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 220 every 1s while Shell Shield is active.
Increase your Reload Speed by 21%.
Heal for 500 for each enemy hit with Shell Spin.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Heal for 360 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Increase the Mana generation of Inferno Cannon by 30%.
Increase the Projectile Speed of Frost Bomb by 24%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Increase your maximum Ammo by 3.
Gain a 300-Health Shield after getting an Elimination.
Heal the target of your Protection for 150.
Regenerate 6 Ammo every 1s while using Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
You gain 20% Lifesteal against your Retribution target.
Generate 10 Ammo after activating Combat Slide.
Heal for 50 for each shot hit while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.