This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your maximum Ammo by 30%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Reload Speed by 7%.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 5s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Booster fuel capacity by 10%.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase the size of your Fire Spit by 96%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Heal for 50 after activating Nullify.
Reduce the Cooldown of Recharge by 0.8s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 250.
Gain a 225 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Heal for 50 after activating Nullify.
Reduce the Cooldown of Recharge by 0.8s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 35% for 3s after using Grumpy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 15 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 35% for 3s after using Grumpy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 15 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after using Thrust.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 80% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 24%.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 480 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.