This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 420.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 30%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Gourd by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 600.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 160%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 16%.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Generate 8 Ammo for the target of your Protection.
Generate 225 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Whirl by 1s after using Billow.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase your maximum Health by 200.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 16%.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 60 every 1s while Weightless is active.
Reduces the Cooldown of Weightless by 1.2s.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 5.
Heal for 150 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 12%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 30%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 12%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 4.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Heal for 135 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the radius of Blossom by 16%.
Increase your maximum Health by 150.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 30%.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 12%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.