This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Health by 50.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Health by 50.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Increase your maximum Health by 150.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.