This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 12% for 2s after using Recovery.
Reduce the Cooldown of Recovery by 3s.
Increase your Healing received by 25% while at or below 50% Health.
Increase your Movement Speed by 24% while Recovery is active.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your Healing received by 16% while at or below 50% Health.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Projectile Speed of Gourd by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Health by 150.
Decrease the rate of Wrath decay by 20%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)