This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 4 Ammo.
Increase your Ultimate charge rate by 21%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase the Chain range of Shock Pulse by 8%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 75%.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 300 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 24%.
Increase the Chain range of Shock Pulse by 24%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 4 Ammo.
Increase your Ultimate charge rate by 21%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 75%.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 300 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 24%.
Increase the Chain range of Shock Pulse by 24%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 24%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 4s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 40% during Shatter.
Increase your maximum Health by 50.
Increase your Reload Speed by 24%.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 4s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 56 every 1s while Earthen Guard is active.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 56 every 1s while Earthen Guard is active.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 56 every 1s while Earthen Guard is active.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 4 Ammo.
Increase your Ultimate charge rate by 21%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 56 every 1s while Earthen Guard is active.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Increase your maximum Health by 600.
Gain a 400-Health Shield after activating Nullify.
Increase the Movement Speed of your Protection target by 20% for 2s.
Generate 4 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 4 Ammo.
Increase your Ultimate charge rate by 21%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 4 Ammo.
Increase your Ultimate charge rate by 21%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.