This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1000.
Increase the duration of Siege Shield by 0.6s.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase your maximum Health by 750.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Generate 75 Shield after using Protection.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase the deploy range of Healing Totem by 45%.
Increase your maximum Ammo by 50%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 40%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Gain a 250-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Gain a 250-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Gain a 250-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Heal for 500 over 2s while in Smoke Screen.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.