This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Increase your maximum acid capacity by 8%.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your Movement Speed by 20% for 2s after Dash ends.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Increase your maximum acid capacity by 8%.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Reduce the duration and effectiveness of Crowd Control by 25%.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Increase the Health of your Ultimate Health pool by 400.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Increase the Health of your Ultimate Health pool by 400.
Heal for 500 if you do not cancel Hardening before it ends.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 2.5s.
Heal for an additional 450 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 90 every 1s while Combat Trance is active.
Generate 1 Ammo after activating Combat Trance.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 300.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 300.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Heal for 45 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the size of your Fire Spit by 24%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Heal for 45 every 1s while Combat Trance is active.
Increase your maximum Health by 150.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase your maximum Health by 50.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 30%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase your maximum Health by 50.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 30%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Heal for 50 every 1s while using FrostFire Glide.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase your maximum Health by 150.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.