This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 300 after using Presence.
Generate 3 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.2s.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Reduce the Cooldown of Hunter’s Mark by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.