This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 120%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 50.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 50.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 50.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.