This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Increase your maximum Health by 200.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Increase your maximum Health by 200.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Reduce your damage taken by 16% while using Scamper.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 100.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.4s.
Increase the distance of each Nether Step dash by 10%.
Generate 3 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Hitting an enemy with Rogue's Tempo grants you 2 stacks of Piercing Momentum and Sharp Momentum.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for 50 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the range of Vine by 30%.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 100.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase your maximum Health by 450.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the duration and effectiveness of Crowd Control by 10%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Reduce the duration and effectiveness of Crowd Control by 10%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Reversal by 2.4s.
Generate 2 Ammo after activating Nether Step.
Heal for 200 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 250 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.