This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Increase your maximum Health by 150.
Increase your Reload Speed by 20%.
Increase the range of Astral Mark by 16%.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 1.2000000000000002s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 3% Movement Speed.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 16%.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Increase the duration of Weightless by 1.2000000000000002s.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the distance traveled by Conviction by 12%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 16% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Increase your maximum Health by 150.
Increase your Reload Speed by 20%.
Increase the range of Astral Mark by 16%.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Receive 15% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 1s.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Gain 3% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 1.2000000000000002s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 3% Movement Speed.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce the time it takes to bring up Designated Sights by 20%.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Receive 15% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Receive 15% increased Healing while at or below 50% Health.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Increase your maximum acid capacity by 16%.
Heal for 400 if you do not cancel Hardening before it ends.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 135 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 1s.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Gain 3% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 1s.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Gain 3% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 16%.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Increase the duration of Weightless by 1.2000000000000002s.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 135 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Using an ability above Ire threshold Heals you for 300.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 1s.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Gain 3% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 2.4s.
Increase your maximum Health by 50.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 1s.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Gain 3% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 120 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.