This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 12% while Earthen Guard is active.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 1.5s.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 12% while Earthen Guard is active.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 1.5s.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.