This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Gain 10% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 every 1s while Bulwark is active.
Gain 4% Lifesteal.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 375.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 150 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Gain 10% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 12%.
Increase your maximum Ammo by 30%.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Increase your Movement Speed while firing by 25%.
Heal for 160 after activating Advance.
Increase your maximum Health by 750.
Heal 60 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 450-Health Shield for 3s after you use Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 375.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 150 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 20% of the damage Absorbed by Power Siphon.
Heal for 200 for each enemy hit with Shatterfall.
Heal for 120 for each enemy hit by Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 150 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.