This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 30%.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 600 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.