This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 30 Ammo after using Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal 120 health for each player hit by Missile Launcher.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 300 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Generate 3 Ammo after getting an Elimination.
Reduce your active Cooldowns by 40% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 1s.
Gain 10% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2.5s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 75.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 750.
Reduce the damage you take by 8% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 30 Ammo after using Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal 120 health for each player hit by Missile Launcher.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 30 Ammo after using Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal 120 health for each player hit by Missile Launcher.
Increase the Shield granted by Emitter by 1300.