This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your Reload Speed by 10%.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.75s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the Healing done by Rend Soul by 32%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Increase the Health of Barricade by 400.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Apply a Knockback of 400 to enemies hit by Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.