This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 220 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 400.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 100.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1000.
Increase your maximum Health by 150.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 1000
Increase the speed Rift Slash travels at by 20%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase your maximum Health by 600.
Increase the Abyssal Rift's pulse area of effect by 48%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Reduce the Cooldown of Distortion Field by 1.5s.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 100.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 100.
Heal for 100 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 250 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 20%.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 56% after getting an Elimination.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 2s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Generate 2 Ammo after activating Combat Slide.
Heal for 50 for each shot hit while using In Pursuit.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase the distance traveled when using Dodge Roll by 30%.
Reduce the Cooldown of Disengage by 1s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Reduces the Cooldown of Weightless by 0.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase the distance traveled when using Dodge Roll by 30%.
Reduce the Cooldown of Disengage by 1s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Heal for 110 every 1s while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Heal for 110 every 1s while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1000.
Increase your maximum Health by 150.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase the distance traveled when using Dodge Roll by 30%.
Reduce the Cooldown of Disengage by 1s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 100.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 100 every 1s while Deflector Shield is active.
Bring up Precision Sights 15% faster.
Increase the range at which Sensor Drone Reveals targets by 30%.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Reduce the Cooldown of Distortion Field by 1.5s.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 30%.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 150.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Generate 3 Ammo after activating Flutter.
Increase your maximum Health by 100.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Dead Zone by 1.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the travel distance of Combat Slide by 50%.
Increase your Reload Speed by 5%.
Reduce the Cooldown of In Pursuit by 1.2s.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 3s.
Generate 3 Ammo after activating Flutter.
Increase your maximum Health by 100.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Dead Zone by 1.6s.
Dead Zone damage is increased to 650.