This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Health of Impasse by 250.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 2.
Reduce the cast time of Shadow Travel by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 625.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase the duration of Deflector Shield by 0.8s.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the Movement Speed of Illusions by 32% during Shatter.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 40%.
Increase your maximum Ammo by 2.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 10%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 2.
Reduce the cast time of Shadow Travel by 30%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 100.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Generate 8 Ammo after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Reduce the Cooldown of Disengage by 5s.
Increase the Knockback applied to enemies by Disengage by 40%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the Movement Speed of Illusions by 32% during Shatter.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.