This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Reduce the Cooldown of Envelop by 0.6s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 10% while at or below 70% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Generate 5 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 0.7s.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase Abyssal Fortress' Health by 200
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase Abyssal Fortress' Health by 200
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Reduce the Cooldown of Envelop by 0.6s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase Abyssal Fortress' Health by 200
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase Abyssal Fortress' Health by 200
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Reduce the Cooldown of Envelop by 0.6s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Reduce the Cooldown of Envelop by 0.6s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Reduce the Cooldown of Rend Soul by 0.35s.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Heal for 350 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Reduce the Cooldown of Envelop by 0.6s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 65% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 1s.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.