This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the Health of all your Turrets by 420.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 20% while using Precision Sights.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 3s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 20% when you get an Elimination.
Regenerate 240 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase the travel distance of Advance by 21%.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 3s.
Heal 180 health for each player hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.