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49
BadGuysCanWin

NA - Updated 1 day ago

Most Played Champions
Season 6
Strix
Damage
2.54 KDA
20 / 13 / 26
2 - 1 (67%)
28m
Buck
Flanker
1.4 KDA
11 / 10 / 6
1 - 0 (100%)
11m
Ruckus
Front Line
1.68 KDA
12 / 14 / 23
1 - 0 (100%)
21m
Makoa
Front Line
6.5 KDA
4 / 1 / 5
1 - 0 (100%)
7m
Tiberius
Damage
1.44 KDA
6 / 8 / 11
1 - 0 (100%)
5m
Player Stats
Totals
Matches
Played
11
Won
6
Lost
5
Player Kills
KDA
1.44
Kills
80
Deaths
89
Assists
97
Objectives
CPM
262
Credits
30,663
Objective Time
13m 43s
Damage
Player
481,794
Team Healing
0
Self Healing
77,860
Weapon
387,126
Shielding
56,801
Taken
524,119

Casual Queues

Normal: Siege
9 Games
1,523
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

1h 42m
playtime
55.56%
Win/Loss Ratio
1.45
kda
5
wins
23,591
Credits
231
CPM
65
kills
72
deaths
79
assists
410,373
damage
4,023
dpm
328,170
Weapon
474,351
taken
56,001
Shielding
0
healing
69,168
self healing
13m 25s
objective time
4
losses
Normal: Onslaught
1 Games
1,308
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

10m
playtime
0%
Win/Loss Ratio
1.39
kda
 
wins
4,357
Credits
436
CPM
9
kills
9
deaths
7
assists
35,614
damage
3,561
dpm
30,652
Weapon
24,974
taken
0
Shielding
0
healing
3,739
self healing
18s
objective time
1
losses
Normal: Team Deathmatch
1 Games
1,698
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

5m
playtime
100%
Win/Loss Ratio
1.44
kda
1
wins
2,715
Credits
543
CPM
6
kills
8
deaths
11
assists
35,807
damage
7,161
dpm
28,304
Weapon
24,794
taken
800
Shielding
0
healing
4,953
self healing
0s
objective time
 
losses
Recently Played
June 1st - July 1st

All Queues

Normal: Onslaught

Normal: Payload

Normal: Siege

Normal: Team Deathmatch

Recent Matches