This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 300 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 21% while Out of Combat.
Increase the duration of your Illusions by 3s.
Increase your Reload Speed by 24%.
Heal for 26% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Health by 250.
Reduce your weapon recoil by 60% while using Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Reduce the time it takes to bring up Designated Sights by 20%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 60 every 1s while Spirit Linked to an ally.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Increase your maximum Health by 250.
Heal for 90 for each use of Explosive Personality.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 300 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase vertical movement of Death Wings by 10%.
Gain 5% of Max Health when hitting a marked enemy.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 1.6s.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Hidden by 3s.
Increase your Movement Speed by 20% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 40%.
Increase your Ammo regeneration speed by 36%.
Increase the Chain range of Shock Pulse by 24%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 150.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase your Reload Speed by 15%.
Increase your maximum Health by 200.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 450.
Heal for 10% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 30%.
Heal for 400 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.