This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Reduce your damage taken by 18% for 2s after using Recovery.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Recovery by 3s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after using Detonate.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your maximum Ammo by 2.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 4.8s.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 60 after hitting at least one enemy with Defiance.
Heal for 20% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 2s.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the travel distance of Advance by 28%.
Increase your Movement Speed while firing by 20%.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Health by 150.
Generate 50% Energy after earning a Killing Blow with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 450.
Reduce the Cooldown of Earthen Guard by 1.5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after using Elemental Shift.
FrostFire Glide travels 15% faster.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Increase the duration of FrostFire Glide by 1s.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 400.
Increase your maximum Health by 450.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 2s.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Increase the travel distance of Advance by 28%.
Increase your Movement Speed while firing by 20%.
Increase the duration of Emitter by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 600.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 30%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.