This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Increase the Health of Dead Ringer by 450hp.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Increase the Health of Dead Ringer by 450hp.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with War.
Heal for 30 after hitting an enemy with Love.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 20%.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with War.
Heal for 30 after hitting an enemy with Love.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 20%.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for an additional 160 with Nine Lives.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the duration of Prowl by 2s.
Reduce the Cooldown of Nine Lives by 3s.
Pounce Executes targets at or below 35% Health.