This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 800.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 200 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 800.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Heal for 200 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after using Blink.
Increase your Movement Speed by 20% for 4s after Ice Block ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 32% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Reduce the cooldown of Rune of Travel by 4s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase the duration of Rune of Travel by 5s.
Heal for 200 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 24%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 300.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 24%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 300.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 24%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 300.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s.
Using an ability above Ire threshold Heals you for 300.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.