This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Gain 10% Lifesteal.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 25% while standing in Warder's Field.
Gain a 250-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 150.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 25% while standing in Warder's Field.
Gain a 250-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 150.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Heal for 150 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase the projectile speed of Ricochet by 20%.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while using FrostFire Glide.
Increase the Projectile Speed of Frost Bomb by 6%.
Increase the Mana generation of Frost Bomb by 30%.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase the duration of FrostFire Glide by 1s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Gain 10% Lifesteal.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase your Healing received by 18% while your Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Increase your maximum Health by 50.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown