This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 7% for 3s after using Presence.
Gain 5% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Heal for an additional 400 with Nine Lives.
Reduce your damage taken by 4% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Heal for 85 every 0.25s during Body and Soul.
Increase the area of effect of Spirit Lure's explosion by 10%.
Reduce the Cooldown of Savage Tear by 1.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase the area of effect of Spirit Lure's explosion by 15%.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 1.35s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 7% for 3s after using Presence.
Gain 5% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Heal for an additional 400 with Nine Lives.
Reduce your damage taken by 4% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Generate 5 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 7% for 3s after using Presence.
Gain 5% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 7% for 3s after using Presence.
Gain 5% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Heal for an additional 400 with Nine Lives.
Reduce your damage taken by 4% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 7% for 3s after using Presence.
Gain 5% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.