This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Gain a 400-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 450.
Generate 4 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 for each enemy hit by Broadside.
Heal for 300 after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 450.
Generate 4 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 for each enemy hit by Broadside.
Heal for 300 after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 450.
Generate 4 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 for each enemy hit by Broadside.
Heal for 300 after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Gain 10% Lifesteal while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Gain a 400-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Bring up Precision Sights 15% faster.
Gain 4% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Disengage by 3s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Gain 10% Lifesteal while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Gain 10% Lifesteal while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Gain 10% Lifesteal while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 300 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Bring up Precision Sights 15% faster.
Gain 4% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Gain a 400-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Gain a 400-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Gain a 400-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Gain a 400-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Ultimate charge rate by 15%.
Generate 5% Ultimate Charge after hitting your coin.
Increase the projectile speed of Ricochet by 10%.
Increase the time and health that Ricochet is out when deployed by 0.3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.2s.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Ultimate charge rate by 15%.
Generate 5% Ultimate Charge after hitting your coin.
Increase the projectile speed of Ricochet by 10%.
Increase the time and health that Ricochet is out when deployed by 0.3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Rend Soul by 0.7s.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Charge you detonate generates 2 Ammo.
Increase your maximum Health by 100.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Ultimate charge rate by 15%.
Generate 5% Ultimate Charge after hitting your coin.
Increase the projectile speed of Ricochet by 10%.
Increase the time and health that Ricochet is out when deployed by 0.3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.