This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Increase your maximum Health by 100.
Increase your maximum Ammo by 5.
Generate 3 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Heal for 15% of the damage Absorbed by Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Heal for 15% of the damage Absorbed by Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Increase your maximum Health by 100.
Increase your maximum Ammo by 5.
Generate 3 Ammo for each enemy hit by Harpoon.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 300 for each enemy hit with Shatterfall.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Receive 15% increased Healing while at or below 50% Health.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your Reload Speed by 14%.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Heal for 15% of the damage Absorbed by Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.