This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 200.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1.2s.
Increase your maximum Health by 250.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 250.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 250.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 250.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.