This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Increase the distance traveled by Explosive Dodge by 5%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reset the Cooldown of Grappling Hook after falling to or below 20% Health.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase your maximum Ammo by 1.
Heal for 600 after hitting an enemy with Shoulder Bash.
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 0.4s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the Health of Barricade by 1000.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase the duration of Deflector Shield by 0.8s.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase Deflector Shield's Health by 125.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 400.
Heal for 20% of the damage Absorbed by Power Siphon.
Heal for 60 for each enemy hit by Calamity Blast.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Heal for an additional 160 after activating Battle Shout.
Gain 20% Lifesteal.
Heal for 50 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 400.
Heal for 20% of the damage Absorbed by Power Siphon.
Heal for 60 for each enemy hit by Calamity Blast.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.