This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 120 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 3.75s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the size of your Fire Spit by 72%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase the explosion radius of Salvo by 45%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the size of your Fire Spit by 72%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase the explosion radius of Salvo by 45%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 120 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 3.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.