This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase the Health of your Bulwark by 1000.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase the recharge rate of your Bulwark by 12%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your jump height by 12% while using Stellar Wind.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Ammo by 8.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Regenerate 2 Ammo every 1s while using Hustle.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Increase your Reload Speed by 20%.
Increase the travel distance of Advance by 14%.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase the Knockback of Blitz Upper by 15%
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 1s.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Increase your Reload Speed by 20%.
Increase the travel distance of Advance by 14%.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Healing received by 6% while your Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase the Knockback of Blitz Upper by 15%
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 1s.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase the Knockback of Blitz Upper by 15%
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 1s.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase your maximum Health by 450.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase your maximum Health by 750.
Heal for 50 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Reduce your damage taken by 24% for 2s after using Recovery.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 20%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase your maximum Health by 450.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your jump height by 12% while using Stellar Wind.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 15%.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal 120 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 20%.
Increase your maximum Ammo by 4.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Healing received by 6% while your Bulwark is active.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your jump height by 12% while using Stellar Wind.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Increase your Reload Speed by 20%.
Increase the travel distance of Advance by 14%.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your jump height by 12% while using Stellar Wind.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.