This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the duration of Barricade by 1.7999999999999998s.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Increase your maximum Health by 100.
Increase the Movement Speed of Illusions by 32% during Shatter.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 4.
Heal for 150 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.