This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 800.
Gain 16% Lifesteal.
Increase your maximum Ammo by 3.
Increase your Healing received by 24% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 12%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 100 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase your maximum Health by 450.
Increase your Reload Speed by 20%.
Increase the duration of Emitter by 5s.
Heal for 150 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the duration of Dimensional Link by 0.7s.
Increase your maximum Health by 150.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 0.8s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Reduce the Cooldown of Recharge by 0.8s.
Increase your maximum Health by 450.
Generate 300 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the duration of Dimensional Link by 0.7s.
Increase your maximum Health by 150.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Increase your maximum Health by 300.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 0.6s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Generate 300 Shield after using Protection.
Increase your maximum Health by 450.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 0.8s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 7%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase your maximum Health by 100.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Generate 1 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the duration of Dimensional Link by 0.7s.
Increase your maximum Health by 150.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Increase the duration of Deflector Shield by 4s.
Increase your maximum Health by 150.
Increase your Movement Speed by 8%.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the duration of Dimensional Link by 0.7s.
Increase your maximum Health by 150.
Increase your Reload Speed by 16%.
Increase the Health of each of your Illusions by 500.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal for 375 after activating Recharge.
Heal the target of your Protection for 150.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 2s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase your maximum Health by 450.
Increase your Reload Speed by 20%.
Increase the duration of Emitter by 5s.
Heal for 150 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.