This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Increase your maximum Ammo by 4.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain a 125-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Heal for 450 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain a 125-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Heal for 450 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your maximum Health by 50.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the duration of Emitter by 1s.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Heal for 100 after using Counter.
Generate 1 Ammo after activating Whirl.
Increase your Reload Speed by 40%.
Increase your maximum Health by 200.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 200 after hitting an enemy with Piercing Quills.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 3s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain a 125-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Heal for 450 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for the target of your Protection.
Heal the target of your Protection for 75.
Generate 75 Shield after using Protection.
Increase your maximum Health by 450.
Increase the Movement Speed of your Protection target by 50% for 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain a 125-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Heal for 450 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.