This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Heal for 250 for each enemy hit with Shell Spin.
Heal for 120 after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the duration of Shell Shield by 2.4s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Reduce the Cooldown of Savage Tear by 0.5s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Heal for 250 for each enemy hit with Shell Spin.
Heal for 120 after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the duration of Shell Shield by 2.4s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Heal for 10 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 600.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Increase your maximum acid capacity by 8%.
Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Increase your maximum acid capacity by 8%.
Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.
Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Heal for 10 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.