This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Heal for 225 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.