This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Increase your maximum Health by 50.
Increase your Healing received by 5% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2s.
Increase your maximum Ammo by 2.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Increase the radius of your Distortion Field by 4%.
Increase your maximum Health by 200.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Increase your maximum Health by 50.
Increase your Healing received by 5% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the speed Rift Slash travels at by 20%.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase the radius of Royal Presence's Poison aura by 80%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Increase your maximum Health by 50.
Increase your Healing received by 5% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 200.
Increase the Mana generation of Inferno Cannon by 15%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 75.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 50% while using Iron Sights.
Increase your maximum Health by 50.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain 1% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Increase your maximum Health by 250.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 100 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 75.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 18%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 10% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
You gain 20% Lifesteal against your Retribution target.
Increase your maximum Health by 250.
Increase your Reload Speed by 5%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 16%.
Increase your maximum Health by 50.
Increase your Healing received by 5% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 10% after getting an Elimination.