This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Valor.
Increase your maximum Health by 100.
Increase travel speed during Grace by 30%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 9%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Valor.
Increase your maximum Health by 100.
Increase travel speed during Grace by 30%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 9%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Healing received from other players by 18% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 20%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 30%.
Increase your maximum Health by 250.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 20%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 30%.
Increase your maximum Health by 250.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 200 every 1s while drifting.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Heal for 400 after using Withdraw.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reduce the Cooldown of Rapid Shot by 0.6s.
Increase your maximum Health by 150.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 250.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 10%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.