This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 2% of Max Health when hitting a marked enemy.
Increase vertical movement of Death Wings by 10%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Gain 24% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 40%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 10 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the duration of your Magic Marks by 1.6s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 20% for 3s after using Charge.
Gain a 450-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.