This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 300.
Increase the distance traveled by Conviction by 12%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.