This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Gain 20% Lifesteal.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150 Shield for 5s after activating Tendril.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 16% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 10% Lifesteal while Overcharge is active.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 200
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Grace.
Increase the travel distance of Grace by 5 units.
Increase your maximum Health by 200.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 240 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the maximum Ammo count of both your weapons by 2.
Generate 15 Energy after getting an Elimination.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Grace.
Increase the travel distance of Grace by 5 units.
Increase your maximum Health by 200.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 240 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Increase the Knockback distance of Shoulder Bash by 8%.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase your maximum Health by 600.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Increase the Knockback distance of Shoulder Bash by 8%.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase your maximum Health by 600.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Increase the Knockback distance of Shoulder Bash by 8%.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase your maximum Health by 600.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Grace.
Increase the travel distance of Grace by 5 units.
Increase your maximum Health by 200.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 240 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Grace.
Increase the travel distance of Grace by 5 units.
Increase your maximum Health by 200.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 240 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Grace.
Increase the travel distance of Grace by 5 units.
Increase your maximum Health by 200.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 240 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 5 units.
Increase your maximum Health by 200.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 240 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase vertical movement of Death Wings by 10%.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the lateral movement of Death Wings by 12%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase vertical movement of Death Wings by 10%.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the lateral movement of Death Wings by 12%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 40%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 3% for 3s after activating Advance.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.