This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 51 every 0.25s during Body and Soul.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 51 every 0.25s during Body and Soul.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 51 every 0.25s during Body and Soul.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 20%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the trigger distance of Realm Breaker's bonus damage by 25 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 51 every 0.25s during Body and Soul.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 51 every 0.25s during Body and Soul.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Hitting an enemy with Blood Hex will Reveal them to your team for 1s.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 51 every 0.25s during Body and Soul.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase the duration of Curse stacks by 1.2s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.