This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your maximum Health by 50.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 40%.
Increase your maximum Health by 100.
Increase the Chain range of Shock Pulse by 24%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 16%.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Gain 1% of Max Health when hitting a marked enemy.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 6% for 3s after activating Projection.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 1.5s.
Heal for an additional 150 when using Second Chance.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Gain 2% of Max Health when hitting a marked enemy.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 1.5s.
Heal for an additional 150 when using Second Chance.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Increase the radius of Pyre Strike by 30%.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Gain a 100-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Heal for 450 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Heal for 400 after exiting a Shortcut.
Generate 1 Ammo for each enemy hit by Harpoon.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Heal for 400 over the duration of Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 40%.
Increase your maximum Health by 100.
Increase the Chain range of Shock Pulse by 24%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 25%.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 28% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce the Cooldown of Heroic Leap by 2.5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Regenerate 2 Ammo every 1s while using Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Heal for 375 after activating Recharge.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 15% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the duration of Healing Totem by 0.4s.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received by 6% while Stasis Field is active.
Increase your maximum Health by 300.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 0.6s.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the duration of Healing Totem by 0.4s.
Increase the deploy range of Healing Totem by 15%.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Reduce your damage taken by 5% for 4s after using Heroic Leap.
Increase your Healing received by 5% while at or below 50% Health.
Reduce all active Cooldowns by 42% after getting an Elimination.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)