This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Generate 6 Ammo after using Nade Launcher.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 15% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.