This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 75%.
Increase your maximum Ammo by 10%.
Increase your Ammo regeneration speed by 12%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
Generate 25 Ammo after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 50% of your maximum Booster fuel after using Thrust.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the size of your Fire Spit by 24%.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 4%.
Increase your maximum Health by 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Increase your maximum Health by 200.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 450.
Heal for 25 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 375.
Increase the duration of the Lift applied by Reckoning by 10%.
Gain 30% Lifesteal on your hits with Judgement.