This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 over 2s while in Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 2.4s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the duration of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 over 2s while in Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 2.4s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the duration of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.