This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 0.4s.
Reduce the Cooldown of Void Grip by 4.8s.
Increase the range at which you can use Void Grip by 40%.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 0.4s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 0.4s.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 40%.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 0.4s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.6s.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.6s.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.6s.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.6s.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.6s.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.